C Object Serialization
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- I'm writing some code to serialize some data to send it over the network. Currently, I use this primitive procedure: create a void. buffer apply any byte ordering operations such as the hton famil.
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I'm writing some code to serialize some data to send it over the network. Currently, I use this primitive procedure:
- create a
void*
buffer - apply any byte ordering operations such as the
hton
family on the data I want to send over the network - use
memcpy
to copy the memory into the buffer - send the memory over the network
The problem is that with various data structures (which often contain void* data so you don't know whether you need to care about byte ordering) the code becomes really bloated with serialization code that's very specific to each data structure and can't be reused at all.
What are some good serialization techniques for C that make this easier / less ugly?
-
Note: I'm bound to a specific protocol so I cannot freely choose how to serialize my data.
Object Serialization Java
ryystryyst4 Answers
For each data structure, have a serialize_X function (where X is the struct name) which takes a pointer to an X and a pointer to an opaque buffer structure and calls the appropriate serializing functions. You should supply some primitives such as serialize_int which write to the buffer and update the output index.The primitives will have to call something like reserve_space(N) where N is the number of bytes that are required before writing any data. reserve_space() will realloc the void* buffer to make it at least as big as it's current size plus N bytes.To make this possible, the buffer structure will need to contain a pointer to the actual data, the index to write the next byte to (output index) and the size that is allocated for the data.With this system, all of your serialize_X functions should be pretty straightforward, for example:
And the framework code will be something like:
From this, it should be pretty simple to implement all of the serialize_() functions you need.
EDIT:For example:
EDIT:Also note that my code has some potential bugs. The size of the buffer array is stored in a size_t but the index is an int (I'm not sure if size_t is considered a reasonable type for an index). Also, there is no provision for error handling and no function to free the Buffer after you're done so you'll have to do this yourself. I was just giving a demonstration of the basic architecture that I would use.
I suggest using a library.
As I was not happy with the existing ones, I created the Binn library to make our lives easier.
Here is an example of using it:
I would say definitely don't try to implement serialization yourself. It's been done a zillion times and you should use an existing solution. e.g. protobufs: https://github.com/protobuf-c/protobuf-c
dex-translator is designed to do the convert job. Pes 2017 jar file download. Mirrors:.dex2jar contains following compment. It reads the dex instruction to dex-ir format, after some optimize, convert to ASM format. dex-reader is designed to read the Dalvik Executable (.dex/.odex) format. It has a light weight API similar with ASM.
It also has the advantage of being compatible with many other programming languages.
Assaf LavieAssaf LavieIt would help if we knew what the protocol constraints are, but in general your options are really pretty limited. If the data are such that you can make a union of a byte array sizeof(struct) for each struct it might simplify things, but from your description it sounds like you have a more essential problem: if you're transferring pointers (you mention void * data) then those points are very unlikely to be valid on the receiving machine. Why would the data happen to appear at the same place in memory?